Clodéric Mars

AI Product Engineer & Tech Leader

Montréal, Canada

I specialize in human-AI collaboration, with one hand in leadership and the other in development. The products I built have:

  • empowered artists to direct autonomous characters in movies,
  • enabled engineers optimize energy & transportation infrastructures, and
  • assisted instructors in delivering personalized training simulations.

Key skills: Applied Artificial Intelligence, Technical leadership, Software architecture, Program management, B2B presales & project management, Technology transfer, Distributed systems, Cloud infrastructure, MLOps, Full-stack development, Written and oral communication, French (native), English (full professional proficiency).

Experiences

VP of Engineering - AI Redefined

since 2021/02 - Montréal, Canada

Skills: Reinforcement learning, Deep learning, Large Language Models, Simulation, Python, Go, Kubernetes, AWS, Azure.

Freelance AI engineer - AI Redefined

from 2020/08 to 2021/01 - Paris, France

Starting position at AI Redefined as a freelancer before moving to Canada.

Co-founder & CTO - craft ai

from 2015/03 to 2020/04 - Paris, France
  • Cofounded and developed the company from 7 to 20+ employees, securing ~9M€ in funding.
  • Directed the product develoment and research team generating ~1M€ ARR, and publishing 5 peer-reviewed papers.
  • Architected and developed an explainable AI SaaS for time series modeling & forecasting, enabling trustworthy personalized decision support and automation across industries.
  • Deployed the product across ~10 AI projects, primarily in the energy sector, including with EDF and Total, helping operators and end-users optimize their consumption.

Skills: Explainable AI, Machine learning, Data science, Python, Rust, Javascript, Kubernetes, Kafka, AWS, Azure.

Lead Software Engineer & Product Manager - MASA Group

from 2012/01 to 2015/02 - Paris, France
  • Led a team of ~5 software engineers across Paris and Munich developing a behavior tree and spatial reasoning engine.
  • Architected and developed an AI agent authoring tool and runtime empowering instructional and game designers to build AI agents for simulations and video games, creating key intellectual property that later became the foundation of craft ai.

Skills: Game AI, Computational geometry, Simulation, Qt, C++.

R&D Software Engineer - Golaem (acquired by Autodesk)

from 2010/01 to 2011/12 - Rennes, France

Skills: Game AI, Computational geometry, Simulation, Qt, C++.

R&D Software Engineer - Inria

from 2009/02 to 2009/12 - Rennes, France

Starting position at Golaem as a member of the Bunraku team.

Software Engineer - Teamlog (acquired by Open)

from 2006/07 to 2009/02 - Rennes, France

Skills: Geographic information systems (GIS), Computational geometry, Simulation, Qt, C++, Java.

Additional activities

Contributor - The Good AI

from 2020/07 to 2020/12
  • Contributed written content about responsible AI.

Data Scientist (volunteer) - APHP

from 2020/05 to 2020/06 - Paris, France
  • Supported early COVID-19 epidemiological studies by extracting & preparing data.

Skills: Data science, Python, Apache Spark.

Track chair - nucl.ai

from 2015/01 to 2016/07 - Vienna, Austria
  • Curated content, managed speakers and presented tracks at a yearly AI developer conference.

Education

MEng (Diplôme d'ingénieur) in Computer Science - INSA de Rennes

from 2001/09 to 2006/06 - Rennes, France

Engineering program, with a specialization in computer science.

MSc in Artificial Intelligence & Computer Graphics - Université de Rennes 1

from 2005/09 to 2006/06 - Rennes, France

Academic curriculum focused on Artificial Intelligence, including machine learning and symbolic reasoning, & Computer Graphics, including virtual reality and animation.

Member of Inria's Bunraku team, advised by Fabrice Lamarche.

MOOCS

Talks

Other Publications