For the past few months we've been working at Golaem on our new product: Golaem Crowd, a Maya plugin dedicated to crowd simulation for the VFX and animation market. While I didn't work on the Maya integration, my work on Golaem Path (navigation mesh generation and navigation behaviors) is a major part of the software and provides much added value.
For the past hours lots of vfx (www.vizworld.com/2011/04/golaem-launches-golaem-crowd-fmx/) news (www.cgrecord.net/2011/04/golaem-crowd-for-autodesk-maya-released.html) sites (www.cgchannel.com/2011/04/golaem-launches-new-high-end-crowd-simulator/) covered the launch and the generated buzz is pretty amazing (twitter.com).
For further information, check www.golaem.com/crowd (www.golaem.com/crowd).