humming from Paris
I'm an enthusiastic, thoughtful and humming (mostly bad songs) software engineer creating AIs that can collaborate with Humans, with the goal of making them actually useful.
Starting in 2006, my early work was focused on developing authoring tools enabling non-specialists to create directable AIs, such as crowds of virtual autonomous characters, for video games, simulation and special effects at INRIA, Golaem and then at MASA Group.
Building upon these experiences I've launched craft ai in 2015 with a few colleagues to implement a singular vision: help enterprises create and operate AIs that leverage their data while keeping humans, employees and end-users alike, in the loop.
As CTO, I've recruited a team of ~15 Engineers & PhDs and led them to research and develop innovative explainable AI algorithms, featured in peer-reviewed publications, design and operate a distributed and scalable cloud platform generating >100k predictive models per month, setup and support customers solutions integrating the engine.
Check out this podcast interview about AI
This interview was recorded for the french podcast IFTTD and published on the 04/03/2020.
For ~1h we discuss about AI basics, craft ai and my professional journey. This interview features my greatest hits including cosmonaut princesses, crisps supply chain and lots of stuffs...